3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Bibliografiske detaljer
Hovedforfatter: Dunn, Fletcher
Institution som forfatter: ProQuest (Firm)
Andre forfattere: Parberry, Ian
Format: Electronisk eBog
Sprog:engelsk
Udgivet: Boca Raton : CRC Press, c2012.
Udgivelse:2nd ed.
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Online adgang:Click to View
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