3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Bibliographic Details
Main Author: Dunn, Fletcher
Corporate Author: ProQuest (Firm)
Other Authors: Parberry, Ian
Format: Electronic eBook
Language:English
Published: Boca Raton : CRC Press, c2012.
Edition:2nd ed.
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Online Access:Click to View
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